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 HH, Dusk, Holy Halls of Dusk

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Kayleen
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Kayleen


Aquarius Cat
Posts : 148
Join date : 2007-12-12
Age : 37
Location : VA, USA

In Game Statistics
Name (IGN): Kayleen
Level:
HH, Dusk, Holy Halls of Dusk Left_bar_bleue82/105HH, Dusk, Holy Halls of Dusk Empty_bar_bleue  (82/105)
Job: WereFox

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PostSubject: HH, Dusk, Holy Halls of Dusk   HH, Dusk, Holy Halls of Dusk Icon_minitimeThu Jan 17, 2008 12:52 pm

http://asiapworld.com/pw/index.php?o...=70&Itemid=106

all infos about the bosses and rooms in HH till like 80
-Noted I didn't write this, but yall should look at it. Know what you need n' stuff.

____________________________________________

Holy Hall of Dusk aka HH
Okay, first of all what is it?

A dungeon where you kill bosses to drop materials needed to make green weapons and armor/accessories. I'll focus on info for weapons (bow,axe and magic weapon), since its the most important, at least for now.

Now where is it?

Easiest is to tp to Arriving Town (our land, Dragon Wilderness =D ), from there go north, down what seems to be an ore mining pit, there's a dungeon entrance at the bottom.

Ok, once inside is like a lobby area that also has cauldrons for holy(green) items creation like in ADC. There's 3 main doors, for 3 different dungeons, first one needs lv 60+ to open, 2nd lv 74+ and 3rd door lv 88+.

Inside each door there's a few stones you need to talk to configure settings for your party. For one if you want to go solo mode (up to 4 ppl, easy bosses, low drop rate, 0-2 mat drops per boss i think) or party mode ( 4-6 ppl, harder bosses, but better drop rate, 0-5 mats per boss). Otherwise each map (door from lobby) has 3 difficulty settings which have a lv requirement to open also. First door first difficulty (called 1-1) is for 60+ and has only 2 bosses, part of the map is blocked. First door second difficulty (called 1-2) needs a 68+ to open the door, has harder mobs, the same 2 bosses as 1-1 but a bit more difficult with other drops and 3 more additional bosses that drop other mats.

To assemble weapons, there's 3 things you need, one mat that drops from bosses, then bones or skulls that can be dropped from all mobs on the map or also found in chests (easy to get) and some Argute wood, which requires 5 of each lv 3 resources (timber, iron, coal and stone) to make. Depending on the map and settings chosen, 1 or 2 per party of those ArguteWoods might be required to enter the map. Party mode with mid boss amount seems to be always free, solo mode and high boss setting requires wood aka keys.

Now let's start with the lv 60 weapons, there's just one of each kind:
For magic weapon you need to drop 5 colossus blades from the first boss in 1-1, he s relatively easy to kill.
Options for the sword are +56 magic atk and 1 or 2 sockets.

For axe and crossbow you need to drop 5 smashed tambours from the second boss in 1-1, he s a bit harder, around 30% hp he starts to aoe which gets stronger the closer he is to dying.
Options for axe are +56 physical atk and 1 or 2 sockets.
Options for crossbow are +72 physical atk and 1 or 2 sockets.

For lv 70 weapons it's a bit harder, since there's several of each:
For the first lv 70 axe you need to get 5 MadCougar LeatherArmor from the first boss in 2-1, easy to kill (remember you need a lv 74 to open the door to enter the map tho). Otherwise you also need to break down your lv 60 green axe, since it gives a mat required to make the lv 70 one.
Options on the first axe are +106 max phys atk, +10-11 str and 1-2 sockets.

For the second axe you need to get 5 Asura Corslet dropped from the second boss in 2-1 (General), he multiplies himself, need a wf to lure the correct one (wait til you see one general move and lure that one). You have to kill the real boss 4 times to defeat him. And you also need to break down ur lv 60 axe in order to make lv 70 one.
Options on the second axe are +10-11 con, a chance to weaken (lower mdef of target) and 1-2 sockets.

Now to magic weapons:
For the first lv 70 magic sword you need to get 5 MadCougar LeatherArmor from the first boss in 2-1 like for the first axe. You also need to break down the lv 60 one.
Options on the first sword are +10-11 con ,+235 mp and 1-2 sockets.

For the second lv 70 sword you need to get 5 Golden Scute from the last boss in 1-2, only appears in pt mode, otherwise way is blocked, ( its in the big room after the ball traps). Boss is called Holy Armorer Ko, at 80% hp he calls guards, so need to back off first, then try and get boss alone. And you also need to break down your lv 60 sword.
Options on the second sword are +63 magic atk, +10-11 int and 1-2 sockets.

For the third lv 70 magic weapon, which is a staff, you need to get 5 Fetch Tentacle from the 3rd boss in 1-2, also need to be in party mode AND needs high boss setting (costs 4 keys). Boss should be called Popple Herald Liu. For the staff you DO NOT need to destroy your lv 60 sword.
Options on the staff are +63 magic atk, +10-11 int , +210 mp and 1-2 sockets.

Now for (cross)bows:
Easiest to get is the lv 70 green bow, you need to drop 5 colossus loricae from the Colossus Liu in 1-2. You DO NOT need to destroy your lv 60 crossbow.
Options for the bow are +72 phys atk, +178 accuracy, a chance to trigger Delicacy, which increases precision rate, prolly acc also + 1-2 sockets.

Then there is 3 different crossbows, need to break down the lv 60 green for all of them.
For the first you need to get 5 Asura Corslet from second boss in 2-1 (see 2nd axe guide).
Options are +139 max physical atk, +10-11 agi and 1-2 sockets.

For the second crossbow you need to get 5 MadCougar LeatherArmor from first boss 2-1.
Options are +178 acc, -0.05 secs interval between shots and 1-2 sockets.


For the third crossbow you need 5 Fetch Tentacle from the 3rd boss in 1-2 (PT mode, high boss setting only, see 2nd magic sword guide).
Options are +10-11 con and a chance to trigger an ability (dunno exactly what since site is japanese and i cant read the kanjis...).


Hope it didnt get too long to read. Feel free to ask questions if something isnt clear.

Ok Update! Here's stats and mats for lv 80-90 green weapons (not all, couldnt read what exactly the special abilities do, but the rest is there, I might add what boss is needed for the mats, not just the map later on):


stats lv 80:

mag:
1st sword: casting -3%, max mag atk +118, hp +165
2nd sword: crit +1%, phys def+216, int +12-13
staff: mag atk +70, int +12-13, agi +12-13

bows:
1st crossbow: crit +1%, agi+12-13, mp +236
2nd crossbow: ability, phys atk +82, con +12-13
3rd crossbow: ability, agi +12-13, str +12-13
slingshot: str +12-13, agi +12-13, int +12-13

axes:
1st axe: phys atk +63, crit +1%, agi +10-11
2nd axe: ability, phys def +216, con +12-13
3rd axe: chance to recover 5% hp, agi +12-13, str +12-13


mats lv 80:

mag:
1st sword: 8 great ape tooth (2-1 PT) + 8 mad cougar claw (2-2) + 1st lv 70 sword
2nd sword: 8 solid gold scute (1-3 PT) + 8 asura hamulus (2-2) + 2nd lv 70 sword
staff: 8 archilles hob (2-2) + 8 diligency drum (1-3)

bows:
1st crossbow: 8 great ape tooth (2-1 PT) + 8 asura hamulus (2-2) + 1st lv 70 xbow
2nd crossbow: 8 great ape tooth (2-1 PT) + 8 mad cougar claw (2-2) + 3rd lv 70 xbow
3rd crossbow: 8 archilles hob (2-2) + 8 colossus armor (1-3) + 3rd lv 70 xbow
slingshot: 8 BierBite BeastClaw (2-1 PT) + 8 diligency drum (1-3)

axes:
1st axe: 8 asura hamulus (2-2) + 8 archilles black armor (2-1) + 1st lv 70 axe
2nd axe: 8 great ape tooth (2-1 PT) + 8 mad cougar claw (2-2) + 2nd lv 70 axe
3rd axe: 8 archilles hob (2-2) + 8 diligency drum (1-3) + 2nd lv 70 axe




stats lv 90:

mag:
1st sword:casting -3%, int +14-15, con +14-15
2nd sword:crit +1%, int +14-15, +262 dodge
staff:casting -3%, mag atk +77, int +14-15

bows:
1st crossbow: crit +1%, phys atk +100, agi +14-15
2nd crossbow: crit +1%, str +14-15, phys def +289
3rd crossbow: ability, hp +225, mp +310
bow: crit +1%, agi +14-15, dodge +262

axes:
1st axe: crit +1%, con +16-17
2nd axe: crit +1%, hp +245, dodge +238
3rd axe: ability, decrease phys harm +2%, mp +310
4th axe: ability, phys atk +77, con +14-15
sledgehammer: phys atk +77, decrease phys harm +2%, phys def +289


mats lv 90:

1st sword: 8 devil dusk (2-3 PT) + 8 Archilles Horse Thorn (2-3) + 1st lv 80 sword
2nd sword: 8 astral stone (2-3 PT) + 8 hag hand (3-1?) + 2nd lv 80 sword
staff: 8 seven shine's quoit (2-3 PT) + 8 Asura broken arm (2-3)

bows:
1st crossbow: 8 Archilles Horse Thorn (2-3) + 8 Ancient Belial's horn (2-3 PT) + 1st lv 80 xbow
2nd crossbow: 8 seven shine's quoit (2-3 PT) + 8 Ghost Slave Horn (3-1) + 1st lv 80 xbow
3rd crossbow: 8 goddess pearl (3-1) + 8 Starts Powder (2-2 PT) + 2nd lv 80 xbow
bow: 8 great ape tail (2-3 PT) + 8 TerraWraith Lace (3-1 PT)

axes:
1st axe: 8 astral stone (2-3 PT) + 8 Ghost Slave Horn (3-1) + 1st lv 80 axe
2nd axe: 8 devil dusk (2-3 PT) + 8 Ghost Slave Horn (3-1) + 1st lv 80 axe
3rd axe: 8 Ancient Belial's horn (2-3 PT) + 8 Asura broken arm (2-3) + 2nd lv 80 axe
4th axe: 8 great ape tail (2-3 PT) + 8 Starts Powder (2-2 PT) + 2nd lv 80 axe
sledgehammer: 8 devil dusk (2-3 PT) + 8 armor of shade (3-1 PT)

________________________

Mat Link: http://www.perfectworldfr.jexiste.fr/ingredientscrepuscule.htm
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